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Pokemon black 2 random encounter
Pokemon black 2 random encounter




pokemon black 2 random encounter

Tall grass varies from 15 to 25 (except the Safari Zone, which has 30), caves vary from 10 to 15 (except Mewtwo's room in Cerulean Cave, which has 25), and all water tiles use the number 5. The species and level of the Pokémon both depend on both the location and encounter method.Įach tile has a number that affects the chance of finding a wild Pokémon. Other methods of encountering wild Pokémon include walking through caves or abandoned buildings, fishing, surfing on water, and interacting with Pokémon in the overworld. Since Generation I, wild Pokémon will appear to the player in a variety of locations, most often when the player is walking through or near tall grass. If a Trainer chooses to battle, they may either attempt to catch the Pokémon with a Poké Ball or to defeat it outright. A Trainer may choose to battle a wild Pokémon or run from it. Wild Pokémon are encountered in most parts of the Pokémon world, most commonly outside of cities and towns, often in tall grass, in caves, or on water. Please feel free to edit this section to add missing information and complete it. Pokémon Brilliant Diamond and Shining Pearl.if the step counter is 0, it never checks for (vframe & ffff) & f.

pokemon black 2 random encounter pokemon black 2 random encounter

I only spent about 5 minutes on this, but as best i can see it, it "randomizes" the encounter slots by adding 41 to them every 16 frames? also, it makes sure that you're walking around. *23ffffe = 1 change the encounter slots every 16 frames If 0 = (*2fffc3c)&F this is true every 16 frames If the encounter slots are sitting in ram While the dozen or two I usually see don't always appear in the same order they still spawn first. That is to say that pokemon with lower or nearly non-existant frequencies are encountered the longer I stay and search in the route. Another note is that in patches which only initiate single battles the same wild pokemon can be encountered in quick succession two or three times i.g., moving a single square into another patch after a battle with one pokemon will trigger another battle with the same pokemon.ĮDIT: I've found that the code seems to 'reset' upon entering and exiting a route. 'Random' is a rather tricky word so if anyone can explain how the code randomizes the finds I'd be most grateful.Īlso, this code causes wild double battles to always consist of the same two pokemon (levels, gender, etc. Some pokemon seem to spawn in certain patches at much higher frequencies than others, while some I haven't seen at all. I've started to notice, though, that this code isn't as random as one might expect.

pokemon black 2 random encounter

For a while now I've been using the AR code for pokemon black that allows a person to encounter every pokemon, 1-649, in every area (not including water).






Pokemon black 2 random encounter